Hunter Oro

Level 25 Troll Hunter • Female • Horde

Overview

Race Troll Troll
Class Hunter Hunter
Level 25
Average iLvl 23.3
Progression Tier Tier 0 – Reach level 60

Progress

Time Played 40.2 hours
Online No
Location The Barrens

Gear

Slot Item
Shoulder Prospector's Pads
Prospector's Pads
Item Level 25
Requires level 20
64 Armor
+4 Stamina
+4 Spirit
Shirt Trapper's Shirt
Trapper's Shirt
Item Level 1
Chest Prospector's Chestpiece
Prospector's Chestpiece
Item Level 23
Requires level 18
82 Armor
+6 Agility
+3 Stamina
+2 Strength
Waist Beastmaster's Girdle
Beastmaster's Girdle
Item Level 28
51 Armor
+5 Stamina
+5 Agility
Legs Leggings of the Fang
Leggings of the Fang
Item Level 23
Requires level 18
79 Armor
+5 Strength
+4 Stamina
+9 Agility
Feet Feet of the Lynx
Feet of the Lynx
Item Level 24
Requires level 19
63 Armor
+8 Agility
+3 Strength
Wrist Scaled Leather Bracers
Scaled Leather Bracers
Item Level 29
Requires level 24
40 Armor
Hands Wolfclaw Gloves
Wolfclaw Gloves
Item Level 27
Requires level 22
61 Armor
+6 Agility
+5 Strength
+6 Stamina
Finger 1 Inventor's League Ring
Inventor's League Ring
Item Level 31
+4 Stamina
+4 Spirit
Finger 2 Meadow Ring
Meadow Ring
Item Level 22
Requires level 17
Back Glowing Lizardscale Cloak
Glowing Lizardscale Cloak
Item Level 22
Requires level 17
20 Armor
+6 Agility
+2 Spirit
Main Hand Taskmaster Axe
Taskmaster Axe
Item Level 23
Requires level 18
Damage: 42 - 64
Speed: 2.70 s
DPS: 19.6
+8 Spirit
+8 Stamina
Ranged / Relic Ranger Bow
Ranger Bow
Item Level 25
Requires level 20
Damage: 23 - 45
Speed: 2.70 s
DPS: 12.6
+1 Agility

Chronicle of Oro

Trolls were never meant to awaken quietly. Spirits rustled, the breeze chuckled, and the jungle trees watched with theatrical anticipation as Oro took their first steps into the echoing life of the Echo Isles.

Drums thrummed in the distance, either celebrating something or warning someone not to poke a snake again. The air shimmered with the sense that something strange and probably inconvenient was about to happen.

For Oro, destiny unfolded with a relaxed shrug: you awake now, mon. Try not to make too much trouble. If you do, at least make it interesting.

Something shifted within Oro — not dramatically, not with a choir of angels, but with the quiet certainty of a person who has survived at least three more problems than expected. Muscles steadied, reflexes sharpened, and the universe reluctantly acknowledged their refusal to be immediately defeated.

It wasn’t a grand transformation, but it was a start. A tiny glimmer of potential, like a heroic seedling pushing up through uncooperative soil.

Destiny tilted its head and muttered, “Oh. This one again.”

The Valley of Trials is famous for two things: blistering heat and creatures with far too many legs. When tasked with collecting the venomous stingers of the local scorpids, Oro marched out with the stoic determination common among those who have not yet learned when to say no.

It was sweaty work, full of skittering noises and the unnerving sense of being watched by something sharp. Yet, piece by prickly piece, the task was done. Stingers were secured, trainers were pleased, and several scorpids were left reconsidering their choices.

For Oro, it was an early rite of passage, a moment when the Valley acknowledged them not as a stranger, but as someone who could handle problems that hiss.