Druid Wildmender

Level 18 Night Elf Druid • Female • Alliance

Overview

Race Night Elf Night Elf
Class Druid Druid
Level 18
Average iLvl 14.4
Progression Tier Tier 0 – Reach level 60

Progress

Time Played 15.0 hours
Online No
Location Redridge Mountains

Gear

Slot Item
Shirt Fine Cloth Shirt
Fine Cloth Shirt
Item Level 17
Chest Burnt Leather Vest
Burnt Leather Vest
Item Level 11
Requires level 6
58 Armor
+2 Spirit
Waist Feral Cord
Feral Cord
Item Level 17
Requires level 12
41 Armor
Legs Harvester's Pants
Harvester's Pants
Item Level 15
61 Armor
+3 Spirit
+2 Agility
Feet Pioneer Boots
Pioneer Boots
Item Level 11
Requires level 6
38 Armor
Wrist Ceremonial Leather Bracers
Ceremonial Leather Bracers
Item Level 13
Requires level 8
27 Armor
Hands Welldrip Gloves
Welldrip Gloves
Item Level 14
16 Armor
Back Timberland Cape
Timberland Cape
Item Level 18
16 Armor
+3 Spirit
Main Hand Oakthrush Staff
Oakthrush Staff
Item Level 14
Damage: 21 - 32
Speed: 2.80 s
DPS: 9.5
+2 Stamina
+2 Intellect

Chronicle of Wildmender

Teldrassil welcomed Wildmender with the soft glow of moonlight and the polite sigh of ancient trees that had stood long enough to have opinions about everything. The night hummed gently, as though the forest itself were whispering, do try not to break anything.

Awakening amid the tranquil shadows, they found themselves watched by owls, spirits, and at least one sentinel pretending very hard not to stare. Nature waited, dignified and mildly suspicious.

Thus began a kaldorei journey: graceful, solemn, and accompanied by the constant feeling that the trees were quietly judging their posture.

In the company of Moonrend, Farsong, Silkslash and Mistgaze, Wildmender felt a subtle shift — a strengthening, a sharpening, or perhaps simply the realization that surviving things together tends to make one more capable out of sheer necessity.

Silkslash may have noticed it first, offering a nod, a noise, or a mildly concerned look. Regardless, the improvement was undeniable: the world now faced a slightly more resilient band of troublemakers than it had moments before.

The journey continued, now with marginally fewer opportunities for comedy at their expense.

The corruption festering in Shadowglen was not the sort of thing that politely fixed itself. Fortunately, Wildmender and Moonrend, Farsong, Silkslash and Mistgaze were exactly the kind of people who walked toward ominous noises instead of away from them, an admirable trait unless you ask the healers.

Together they ventured into the heart of the disturbance. The corrupted foe greeted them with an impressive roar, quickly followed by an even more impressive look of surprise at how many visitors it suddenly had. With Farsong providing a timely distraction and the rest contributing various degrees of competence, the group overcame the threat in dramatic fashion.

The forest sighed in relief. The druids tried to look authoritative. Wildmender discovered that some challenges are best faced with friends who are just as baffled by the situation.

The forest had a long memory and very little patience for poor life choices, particularly those involving satyrs. Wildmender and Moonrend, Farsong, Silkslash and Mistgaze returned under that wary canopy, not as wayward accomplices, but as volunteers for the difficult art of making things right.

Together they hunted down Foulhoof, whose confidence evaporated the moment he realized his audience now included multiple very motivated individuals. Farsong delivered the sort of corrective demonstration that even a satyr could understand, while the others gathered the fel taint he had scattered about with reckless enthusiasm.

When the deed was done and the offerings brought back, the forest stilled. Branches swayed with something that might have been approval, or at least a decision to stop glowering quite so hard. Wildmender and Moonrend, Farsong, Silkslash and Mistgaze left with the uneasy but welcome feeling that Teldrassil had agreed to give them another chance.

Solving the Defias Brotherhood crisis was work for a group with patience, teamwork, and a high tolerance for nonsense. Wildmender and Farsong, Silkslash, Moonrend and Mistgaze fit that description perfectly.

Together they peeled back the layers of intrigue, enduring disguises, secret meetings, and at least one incident where Silkslash fell from something that had no business being climbed. In the end, the leaders of the Brotherhood were confronted and defeated.

Westfall breathed easier. The Brotherhood had new names to complain about in their campfire tales.